Published Research
Uncovering students’ problem-solving processes in game-based learning environments
Abstract As one of the most desired skills for contemporary education and career, problem-solving is fundamental and critical in game-based learning research. However, students' implicit and self-controlled learning processes in games make it difficult to understand...
Fostering Cognitive Presence in Online Courses: A Systematic Review
Abstract Within the Community of Inquiry (CoI) framework, cognitive presence has been central to success in higher education settings. This systematic review examined 24 articles published between 2008-2020 that empirically analyzed cognitive presence in online...
In Pursuit of Creativity in Minecraft: A Mixed-Method Approach
Abstract Despite Minecraft's incredible popularity, we know very little about how the game might enable creativity. To assess and support the creativity of the structures that players create in Minecraft, we need to understand how Minecrafters describe creativity in...
Toward Defining and Assessing Creativity in Sandbox Games
Abstract Digital sandbox games such as Minecraft can be used to assess and support creativity. Doing so, however, requires an understanding of what is deemed creative in this game context. One approach is to understand how Minecrafters describe creativity in their...
Teacher strategies to use virtual learning environments to facilitate algebra learning during school closures
Abstract After nationwide school closures due to COVID-19, virtual learning environments (VLE) have seen tremendous increase in usage. The current study identified teacher activities for orchestration using an Algebra VLE during school closures, and whether these...
Promoting Interdisciplinary Integration of Cybersecurity Knowledge, Skills and Career Awareness in Preservice Teacher Education
Abstract K-12 teachers and students are vulnerable to cybersecurity attacks and mostly ill-prepared to deal with them. The COVID-19 pandemic has only increased these risks because of the reliance on digital technology in education and increased free time young...
Early Design of a Conversational AI Development Platform for Middle Schoolers
Abstract More young people are interacting with smart conversational agents such as Alexa and Google Assistant. These platforms are extensible, providing, in principle, a compelling opportunity for young users to create and tinker with their own conversational agents....
Trends and Priorities of Educational Technology Research: A Delphi Study
Abstract As journal editors play an important role in defining and shaping academic discourse, knowing their opinions could likely prove beneficial for both current and future academic journal stakeholders. Within this vein, this study used the Delphi method to help...
A Preliminary Data-driven Analysis of Common Errors Encountered by Novice SPARC Programmers
Abstract Answer Set Programming (ASP), a modern development of Logic Programming, enables a natural integration of Computing with STEM subjects. This integration addresses a widely acknowledged challenge in K-12 education, and early empirical results on ASP-based...
Modeling One-on-one Online Tutoring Discourse using an Accountable Talk Framework
Abstract The National Council of Teachers of Mathematics (NCTM) has been emphasizing the importance of teachers’ pedagogical communication as part of mathematical teaching and learning for decades. Specifically, NCTM has provided guidance on how teachers can foster...