Published Research
The Intersection of Equity Pedagogy and Technology Integration in Preservice Teacher Education: A Scoping Review
Abstract Teacher education programs play a crucial role in developing teachers’ equity/social justice mindsets and technology integration knowledge and expertise. Scholars have advocated for merging these two areas to support common curricular goals and access unique...
M-flow: a Flow-based Music Creation Platform Improves Underrepresented Children’s Attitudes toward Computer Programming
Abstract Because of the structural parallelisms between music and computing, it has long been suggested that coding music could be a good way for young children to engage in and learn about computer science (CS). Despite these suggestions, coding music has not reached...
Faculty Perceptions of E-Mentoring Doctoral Dissertations: Challenges, Strategies, and Institutional Support
Abstract Faculty members who e-mentor dissertations in online doctoral programs, or remotely as a result of COVID-19 participated in an open-ended survey about strategies that helped them succeed, challenges they faced, and institutional support they would find...
Uncovering students’ problem-solving processes in game-based learning environments
Abstract As one of the most desired skills for contemporary education and career, problem-solving is fundamental and critical in game-based learning research. However, students' implicit and self-controlled learning processes in games make it difficult to understand...
Fostering Cognitive Presence in Online Courses: A Systematic Review
Abstract Within the Community of Inquiry (CoI) framework, cognitive presence has been central to success in higher education settings. This systematic review examined 24 articles published between 2008-2020 that empirically analyzed cognitive presence in online...
In Pursuit of Creativity in Minecraft: A Mixed-Method Approach
Abstract Despite Minecraft's incredible popularity, we know very little about how the game might enable creativity. To assess and support the creativity of the structures that players create in Minecraft, we need to understand how Minecrafters describe creativity in...
Toward Defining and Assessing Creativity in Sandbox Games
Abstract Digital sandbox games such as Minecraft can be used to assess and support creativity. Doing so, however, requires an understanding of what is deemed creative in this game context. One approach is to understand how Minecrafters describe creativity in their...
Teacher strategies to use virtual learning environments to facilitate algebra learning during school closures
Abstract After nationwide school closures due to COVID-19, virtual learning environments (VLE) have seen tremendous increase in usage. The current study identified teacher activities for orchestration using an Algebra VLE during school closures, and whether these...
Promoting Interdisciplinary Integration of Cybersecurity Knowledge, Skills and Career Awareness in Preservice Teacher Education
Abstract K-12 teachers and students are vulnerable to cybersecurity attacks and mostly ill-prepared to deal with them. The COVID-19 pandemic has only increased these risks because of the reliance on digital technology in education and increased free time young...
Early Design of a Conversational AI Development Platform for Middle Schoolers
Abstract More young people are interacting with smart conversational agents such as Alexa and Google Assistant. These platforms are extensible, providing, in principle, a compelling opportunity for young users to create and tinker with their own conversational agents....