Published Research
Through the lens of artificial intelligence: A novel study of spherical video-based virtual reality usage in autism and neurotypical participants
Abstract The current study explores the use of computer vision and artificial intelligence (AI) methods for analyzing 360-degree spherical video-based virtual reality (SVVR) data. The study aimed to explore the potential of AI, computer vision, and machine learning...
Learning experience design (LXD) professional competencies: an exploratory job announcement analysis
Abstract The purpose of this study was to explore the competencies of those professionals working in the nascent area of Learning Experience Design (LXD). Following systematic procedures and inspiration from our conceptual framework of LXD that emphasizes knowledge,...
Toward a strengths-based model for designing virtual reality learning experiences for autistic users
Abstract This study presents a strengths-based framework for designing virtual reality experiences tailored to the needs and abilities of autistic individuals. Recognizing the potential of virtual reality to provide engaging and immersive learning environments, the...
Should We account for classrooms? Analyzing online experimental data with student-level randomization
Abstract Emergent technologies present platforms for educational researchers to conduct randomized controlled trials (RCTs) and collect rich data to study students’ performance, behavior, learning processes, and outcomes in authentic learning environments. As...
Stealth Assessments’ Technical Architecture
Abstract With advances in technology and the learning and assessment sciences, educators can develop learning environments that can accurately and engagingly assess and improve learners' knowledge, skills, and other attributes via stealth assessment. Such learning...
Stealth Assessment and Digital Learning Game Design
Abstract Stealth assessment is an innovative way to measure a set of student competencies through gameplay. The process starts with a competency model that is comprised of everything you want to measure during the assessment, the theoretical concepts being assessed....
Getting the First and Second Decimals Right: Psychometrics of Stealth Assessment
Abstract Stealth assessment, like all assessments, must have three essential psychometric properties: validity, reliability, and fairness. Evidence-centered assessment design (ECD) provides a psychometrically sound framework for designing assessments based on a...
Pedagogical discourse markers in online algebra learning: Unraveling instructor’s communication using natural language processing
Abstract Despite the proliferation of video-based instruction and its benefits—such as promoting student autonomy and self-paced learning—the complexities of online teaching remain a challenge. To be effective, educators require extensive training in digital teaching...
Scaffolding Block Coding Through Multiple Entry Points
Abstract A major tenet of Universal Design for Learning (UDL) is providing flexibility and choice. This pilot study investigated a UDL-based approach called multiple entry points for project creation in Scratch as a way of scaffolding learning for block-based...
How are Autistic People Involved in the Design of Extended Reality Technologies? A Systematic Literature Review
Abstract The primary aim of this systematic review is to investigate the inclusion of autistic individuals in the design process of immersive technologies. This study follows the preferred reporting items for systematic reviews and meta-analyses standards for...